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List of video games notable for speedrunning
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List of video games notable for speedrunning : ウィキペディア英語版
List of video games notable for speedrunning
Speedruns are popular for a large variety of games. Most high-level speedruns have been performed by members of online communities. The speedrunning community originated on discussion forums in the late 90s and early 2000s, where the fastest routes through early first-person shooters were discussed. Later-on, as speedrunning became more popular, specific video games became known as common speedrunning candidates. Some modern indie games are explicitly designed for speedrunning.
== ''Doom'' ==

December 1993 saw the release of id Software's ''Doom''. Among some of its major features, like at that time unparalleled graphics, LAN- and Internet-based multiplayer support, and user modification possibilities, it also gave the players the ability to record demo files of their playthrough. This particular feature was first picked up by Christina “Strunoph” Norman in January 1994 when she launched the ''LMP Hall of Fame'' website.
This site was, however, quickly obsoleted by the ''DOOM Honorific Titles'', launched in May 1994 by Frank Stajano, which introduced the first serious competition between players.〔(DOOM Honorific Titles )〕 This site would create the basis for all DOOM demosites that would follow. The DHT were designed around a notion of earning titles by successfully recording a particular type of demo on pre-determined maps in the IWADs. These 'exams' became very popular as the player had to earn each title by sending in a demo of the feat to one of the site's judges to justify his application. Doom II was released in October 1994, and the DHT conformed to the new additions as well as the new Doom version releases. At the height of its popularity, the DHT had many different categories and playing styles. For example, playing with only the fists and pistol while killing all monsters on a map became known as Tyson mode, named after the heavyweight boxer Mike Tyson. Pacifist-mode was playing without intentionally harming any monsters. Each category had easy, medium, and hard difficulty maps for players to get randomly chosen for. Many legends in the Doom speedrunning scene started out in the DHT, including George Bell (Tyson), Steffen Udluft (Pacifist), Kai-Uwe “Gazelle” Humpert, Frank “Jesus” Siebers (Nightmare), Thomas “Panter” Pilger (Reality), and Yonatan Donner. Unfortunately, the DHT always had trouble retaining a permanent Internet location. This, combined with the changing rules and the diminished importance of most of the titles, made public interest wane as the years rolled on.
In November 1994, the Doom speedrunning scene, in the form of the COMPET-N website, took off. Its creator, Simon Widlake, intended the site to be a record scoreboard for a variety of Doom-related achievements, but unlike its predecessors, they all centered around one key idea: speed. Players were required to run through Doom's levels as fast as humanly possible in order to attain a spot on the constantly updated COMPET-N scoreboards which eventually made Doom one of the most popular games for speedrunning.
Like the DOOM Honorific Titles, this site experienced multiple location changes over time; it was even at Cdrom.com for a while before István Pataki took over as maintainer and moved the site to the now defunct FTP server (ftp.sch.bme.hu ). From there on, since early 1998, it was in the hands of Ádám Hegyi, who has been the maintainer ever since. It was located for some time at (Doom2.net ). In 2012, COMPET-N player Zvonimir 'fx' Bužanić took over maintaining the site and re-created a new database for WADs and PWADs. It is currently located at http://www.doom.com.hr/compet-n.
As of March 2006, COMPET-N contains a total amount of 6072 demos (on both official and custom maps), accounting for a total time of 462 hours, 8 minutes and 20 seconds.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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